A term used in the video game industry by 3D modelers. Objects in video games are composed of three or four sided planes called polygons. A corrupted edge of a polygon is called a "smedge." A smedge will cause the 3D program in use to crash.
"I ran into a smedge today and had to reboot."
Josiah M.가 작성 2007년 08월 02일 (목)